I’m a big geek, that is true, but unlike geeks everybody imagined right now I’m not interested in video games. What I like asks more of a person, imagination, fascination with history and old noir films, vintage fashion, customs and weapons and all the bits of bizarre knowledge and trivia a person can have. In short I like fiction role playing games.
My personal favorite is Call of Cthulhu, a horror role playing game based on the world and stories of H. P. Lovecraft.
Cthulhu is a god, a Great Old One and represents the oldest and most potent of human emotions: Fear, and more closely far of the unknown. It first appeared in Weird Tales Magazine in a story ‘Call of Cthulhu’ in 1928. It is a darker version of our own world between two world wars and it has that noir mystery vibe to it.
Settled in this alternate past that came from H.P. Lovecraft’s mind is the incredibly elaborate role playing system which will take a group of players on a world around quest to prevent one of the evil Great Old Ones to awaken by gathering clues, fighting cultists and practicing magic and occult.
And yes, no computer or gaming console in sight, it is all done by characters statistics on a piece of paper, some odd looking dice and imagination. And for providing background ambient of horror, chills and danger is, in case of many playing groups I know, some dark ambient music.
Dark ambient provides that slow, creepy moment, sense of fear, danger and isolation and something slimy crawling in the back of a dark corner of the room. It gives the game the whole new dimension, like almost being able to taste the uneasy crawling up my spine.
It is like music, stories and game have come from the same twisted collective mind of artists obsessed by morbid, fear and all kinds of emotional and physical pain. It all comes to life, sucks players in to another world, and what happens in our heads during the game is alive, it had a taste, smell, texture and sound.
The game is alive with music and it is watching and waiting.